Zero Sievert Modules and Base Building Guide | TechRaptor (2024)

Last Update: November 15, 2022 10:03 AM /

By:Robert N Adams


Zero Sievert Modules and Base Building Guide | TechRaptor (1)

Our Zero Sievert Modules Guide will tell you how Modules work, how to install Modules in the bunker, and the best Modules to use!

How Zero SievertModules Work

Zero SievertModules are essentially workbenches that provide bonuses, special functionality, or allow you to Craft certain items.

Level 0 Modules must first be placed in the desired slot via the Device (press J). Then, you need to Craft the Level 1 version of that Module and use it in your inventory to actually install the Module and gain its benefits.

You can install a total of six Modules. Modules can be uninstalled, but you'll lose the Crafting materials used in making the Level 1 Module. Make your choices carefully so that you don't waste resources! The Storage Module cannot be uninstalled, but it can be upgraded.

How to Install Modules

Here's how to installZero SievertModules:

  1. Press J to open up your Device while in the bunker.
  2. Click on the house icon to go to the Modules menu.
  3. Click on an empty square and select a Module to install.
  4. Once selected, hold down left-click over the text "Hold Here to Install." This will install the Level 0 Module.
  5. Go to the workbench and craft the associated Level 1 Module. For example, if you installed a Level 0 Bedroom, you'll need to craft a Level 1 Bedroom Module.
  6. Use the Level 1 Module in your inventory to actually install the Module and gain its benefits.

What Are the Best Modules to Install in Your Base?

The best Modules to install in yourZero SievertBase are the Bedroom, Ammo Producer, and Infirmary. The Bedroom gives you a bonus to leveling Skills, the Infirmary allows you to craft Medicine, and the Ammo Producer gives you Scrap Ammo and allows you to Craft Ammo.

Zero Sievert Modules and Base Building Guide | TechRaptor (2)

Zero SievertModules List

Here is a list of all of theZero SievertModules in the game as of v0.26.

Tier 1 Modules

ModuleStack SizeKGSell PriceEffectCrafting Recipe
Building Kit: Storage 1152
  • Unlocks Storage Tabs 3-5
  • 35 Scrap Material
  • 10 Screw Nut
  • 10 Nail
  • 1 Hammer
  • 1 Screwdriver
  • 1 Wrench
  • 1 Duct Tape
  • 2 Metal Pipe
Building Kit: Bedroom 1152
  • Allows you to sleep near your crafting area
  • Skills level up faster
  • 4 Pillow
  • 60 Scrap Material
  • 30 Screw Nut
  • 30 Nail
  • 1 Hammer
  • 2 Bulb
  • 1 Screwdriver
  • 2 Duct Tape
  • 4 Metal Pipe
Building Kit: Kitchen 1152
  • Allows for Cooking more recipes
  • 4 Cooking Pot
  • 50 Scrap Material
  • 15 Screw Nut
  • 15 Nail
  • 1 Hammer
  • 6 Fork
  • 6 Spoon
  • 1 Screwdriver
  • 2 Duct Tape
  • 6 Knife
  • 4 Metal Pipe
  • 2 Bulb
Building Kit: Infirmary 1152
  • Allows for Crafting more Medication
  • Grants passive bonus to overall Health
  • 60 Scrap Material
  • 15 Screw Nut
  • 15 Nail
  • 1 Screwdriver
  • 5 Metal Pipe
  • 2 Bulb
  • 25 Scrap Medicine
  • 3 Soap
  • 2 Hydrogen Peroxide
  • 1 Pillow
Building Kit: Garden 1152
  • Provides a small amount of Scrap Food and Scrap Medicine every day
  • 80 Scrap Material
  • 10 Screw Nut
  • 25 Nail
  • 1 Hammer
  • 1 Screwdriver
  • 2 Duct Tape
  • 4 Metal Pipe
  • 40 Scrap Food
  • 2 Hose
Building Kit: Workshop 1152
  • Allows for repairing of Weapons and Armor. (Doesn't yet seem implemented.)
  • 50 Scrap Material
  • 35 Screw Nut
  • 35 Nail
  • 1 Hammer
  • 1 Drill
  • 1 Wrench
  • 1 Screwdriver
  • 4 Bulb
  • 60 Scrap Weapon
Building Kit: Gym 1152
  • Grants Stamina bonus
  • Grants higher Cardio experience rate
  • 20 Scrap Material
  • 5 Bulb
  • 4 Dumbell
  • 3 Fan
Building Kit: Shooting Range 1152
  • Grants more Weapon damage
  • Grants higher Shooting experience rate
  • 60 Scrap Material
  • 20 Screw Nut
  • 20 Nail
  • 1 Hammer
  • 1 Screwdriver
  • 1 Duct Tape
  • 6 Metal Pipe
  • 150 Scrap Ammo
  • 60 Scrap Weapon
Building Kit: Ammo 1152
  • Provides Scrap Ammo every day
  • Allows you to Craft Ammo
  • 40 Scrap Material
  • 25 Screw Nut
  • 25 Nail
  • 15 Charcoal
  • 1 Hammer
  • 1 Screwdriver
  • 1 Duct Tape
  • 4 Metal Pipe
  • 300 Scrap Ammo
Building Kit: Recycling 1152
  • Gain more materials when scrapping items
  • 100 Scrap Material
  • 100 Scrap Ammo
  • 25 Scrap Medicine
  • 30 Scrap Food
  • 50 Scrap Weapon
Building Kit: Forge 1152
  • Provides Scrap items every day
  • 120 Scrap Material
  • 30 Screw Nut
  • 30 Nail
  • 30 Charcoal
  • 1 Drill
  • 1 Screwdriver
  • 2 Hammer
Building Kit: Scavenger 1152
  • Provides random items every day
  • 8 Bottle of Water
  • 5 Vodka
  • 3 Generic Cola
  • 10 Bread
  • 5 Tushonka
  • 3 Pasta
  • 1 Portable Console
  • 2 Coffee
  • 2 Tea Bag

Tier 2 Modules

ModuleStack SizeKGSell PriceEffectCrafting Recipe
Building Kit: Storage 2152
  • Unlocks Storage Tabs 6-9
  • 80 Scrap Material
  • 40 Screw Nut
  • 40 Nail
  • 2 Hammer
  • 1 Screwdriver
  • 1 Wrench
  • 1 Drill
  • 2 Duct Tape
  • 4 Metal Pipe

We're at the end of ourZero SievertModules Guide! Have a look at our other guides below!

MoreZero SievertGuides

  • Guide Hub / Starter Guide
  • General Guides
    • Crafting Guide
    • Weapons and Attachments Guide
    • Skills Guide
    • Modules and Base Building Guide
    • Cooking and Food Guide
    • Medication Guide
  • Map and Location Guides
    • Forest Map and Locations Guide
    • Makeshift Camp Map and Locations Guide
    • Industrial Area Map and Locations Guide
    • Swamp Map and Locations Guide
    • Mall Map and Locations Guide

Have a tip, or want to point out something we missed? Leave a Comment or e-mail us at tips@techraptor.net


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More Info About This Game

Learn More About ZERO Sievert

Game PageZERO Sievert

Developer

CABO Studio

Publisher

Modern Wolf

Platforms

PC

Release Date

November 15, 2022 (Calendar)

Genre

Survival, Top Down Shooter

Purchase (Some links may be affiliated)

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FAQs

How do you get modules in zero sievert? ›

To install a module the player needs to access their device and select the house icon to open the hideout page, from where an empty slot can be selected. They then need to select the module they want and click and hold (where written to do so) to confirm.

How long does it take to beat zero sievert? ›

Updated:
Single-PlayerPolledLeisure
Main Story132h
Main + Extras277h 15m
All PlayStyles367h 20m

How do you get good at Zero Sievert? ›

Aiming your reticle over an enemy for a long time reduces recoil and spread of your weapon. Not moving also aids this. Weapons require ammo and reloading replenishes the weapon to as much as the weapon's max ammo capacity is or to how much ammo you currently have.

What is storage level 2 in zero sievert? ›

Storage Lvl 2 is one-time use to add 3 inventory slot to your Bunker stash. It can be used only once for this effect.

How many maps are in ZERO Sievert? ›

“As it stands, ZERO Sievert contains five procedurally-generated maps to scavenge, around 50 weapons to choose from, over 150 weapon add-ons, a whole quest and story system, faction relations, throwables and mines, regular seasonal events with exclusive loot and much much more!”

How many hours does it take to 100 percent cyberpunk? ›

When focusing on the main objectives, Cyberpunk 2077 is about 25 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 105 Hours to obtain 100% completion.

How to unlock mall in ZERO Sievert? ›

Unlocking the Mall

Complete the quest The sewers to unlock this location.

Are there mods for ZERO Sievert? ›

While ZERO Sievert does not natively support modding beyond weapon name replacement, through use of the UndertaleModTool it is possible to decompile the game's internal assets, modify them, and recompile them back into a playable state.

How to destroy infestation zero sievert? ›

To kill the Infestation most effectively, shoot it from a long range with a scoped automatic weapon or bolt action rifle. This will stop the Ghouls from overwhelming you and allow you to kill it fast and prevent more Ghouls from spawning.

What does ergonomics mean in Zero Sievert? ›

Ergonomics. Affects time to stabilize the crosshair. Affects the time it takes to switch weapons. Decreases scope to cursor delay.

How do you get the electric crystal in zero sievert? ›

As to the Electric crystal, move to the radio/lab area on Makeshift Camp; the square looking structure on the map and destroy the moving lightning sphere by shooting it. These will have Electric crystals.

Does Zero Sievert have mods? ›

Modding, or creating mods, is modifying the internal files of ZERO Sievert to change the behavior, appearance, or nature of the game's content for personal use or public release.

How do I get deadspace modules? ›

Deadspace modules come from rare rat drops in low sec and nullsec complex and exploration sites. 'Rare' means rare: you can go through many exploration sites and never get a deadspace drop.

How do I get NMS modules? ›

These can be bought with nanites from technology merchants in space stations. Unwanted modules obtained from other sources (Damaged Machinery, Operations Centres, Crashed Ships, and so on) can be sold to these merchants for nanites to spend on more desirable modules.

Where do you get skill books in zero sievert? ›

One of them is if you meet the leader of the Crimson Corp in the industrial area, he will give you a mission with a skill book prize. Medicine books can be found in meds crates, gunsmith books on weapons crates, u can find both on the mall.

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